AI Insights · Timothy · April 2025
Top Slime Games on Unified Platform in Norway Q1 2025
Explore the performance of the top slime games in Norway during Q1 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the first quarter of 2025, the top slime games on the unified platform in Norway showcased varying performance metrics. According to Sensor Tower, these games demonstrated unique trends in downloads, revenue, and active users.
PlaySlime:Slime Simulator Game by Slime Simulator Studio started the quarter with weekly revenue of approximately $336, seeing a gradual decline to around $217 by the end of March. Downloads followed a similar downward trend, beginning at 313 and decreasing to 141. Active users remained relatively stable, with minor fluctuations, starting at 2.9K and ending at 2.8K.
World of Slime Simulator Games from Solid Apps INC experienced a decline in weekly revenue from $145 to $116, with a brief dip in February. Downloads were minimal, peaking at 26 in late March. Active users decreased from 142 to 93 over the quarter.
My Talking Slimy: Slime Cat 3D by Pixeland LLC saw a varied revenue pattern, starting at $113, peaking at $172 mid-January, and concluding at $108. Downloads started strong at 108, then declined to 43 by the end of March. Active users showed a slight decrease from 698 to 571.
Slime Pet: ASMR Virtual Friend from Slime Joy Entertainment had fluctuating revenue, beginning at $43, peaking at $97 in February, and ending at $38. Downloads were minimal, with most weeks showing negligible activity.
Joy Slime: Stress Relief &ASMR by Slime Melody LLC saw a modest increase in revenue from $37 to $57 over the quarter, with no significant download or active user data available.
These insights from Sensor Tower provide a snapshot of the dynamic slime game market in Norway, highlighting trends in user engagement and monetization across the top titles.